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Global: Remove some unused variables.
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@@ -172,8 +172,6 @@ void FramebufferManagerGLES::DrawActiveTexture(float x, float y, float w, float
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u0,v1,
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};
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static const GLushort indices[4] = { 0,1,3,2 };
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if (uvRotation != ROTATION_LOCKED_HORIZONTAL) {
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float temp[8];
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int rotation = 0;
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