Use the universally supported Vulkan "565" 16-bit texture format

Previously mistakenly used the BGR format instead of the RGB.

Probably won't make much of a difference for anything, but may affect #17881
if my theory about it is correct.

Also minor cleanups.
This commit is contained in:
Henrik Rydgård
2023-12-12 18:19:29 +01:00
parent 7762ccdd4a
commit f2da5dafd1
5 changed files with 6 additions and 14 deletions
+1 -1
View File
@@ -599,7 +599,7 @@ void __DisplayFlip(int cyclesLate) {
}
if (!FrameTimingThrottled()) {
NOTICE_LOG(SYSTEM, "Throttle: %d %d", (int)fastForwardSkipFlip, (int)postEffectRequiresFlip);
// NOTICE_LOG(SYSTEM, "Throttle: %d %d", (int)fastForwardSkipFlip, (int)postEffectRequiresFlip);
}
const bool fbDirty = gpu->FramebufferDirty();