mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-29 13:18:36 +01:00
Merge remote repo native into ext/native/.
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378 files changed
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@@ -0,0 +1,535 @@
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#include "input/input_state.h"
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#include "input/keycodes.h"
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#include "ui/ui_screen.h"
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#include "ui/ui_context.h"
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#include "ui/screen.h"
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#include "i18n/i18n.h"
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#include "gfx_es2/draw_buffer.h"
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UIScreen::UIScreen()
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: Screen(), root_(0), recreateViews_(true), hatDown_(0) {
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}
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UIScreen::~UIScreen() {
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delete root_;
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}
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void UIScreen::DoRecreateViews() {
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if (recreateViews_) {
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delete root_;
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root_ = 0;
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CreateViews();
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if (root_ && root_->GetDefaultFocusView()) {
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root_->GetDefaultFocusView()->SetFocus();
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}
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recreateViews_ = false;
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}
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}
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void UIScreen::update(InputState &input) {
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DoRecreateViews();
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if (root_) {
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UpdateViewHierarchy(input, root_);
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}
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}
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void UIScreen::render() {
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DoRecreateViews();
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if (root_) {
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UI::LayoutViewHierarchy(*screenManager()->getUIContext(), root_);
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screenManager()->getUIContext()->Begin();
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DrawBackground(*screenManager()->getUIContext());
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root_->Draw(*screenManager()->getUIContext());
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screenManager()->getUIContext()->End();
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screenManager()->getUIContext()->Flush();
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}
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}
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bool UIScreen::touch(const TouchInput &touch) {
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if (root_) {
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UI::TouchEvent(touch, root_);
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return true;
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}
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return false;
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}
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bool UIScreen::key(const KeyInput &key) {
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if (root_) {
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return UI::KeyEvent(key, root_);
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}
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return false;
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}
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bool UIDialogScreen::key(const KeyInput &key) {
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bool retval = UIScreen::key(key);
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if (!retval && (key.flags & KEY_DOWN) && UI::IsEscapeKey(key)) {
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if (finished_) {
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ELOG("Screen already finished");
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} else {
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finished_ = true;
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screenManager()->finishDialog(this, DR_BACK);
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}
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return true;
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}
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return retval;
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}
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bool UIScreen::axis(const AxisInput &axis) {
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// Simple translation of hat to keys for Shield and other modern pads.
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// TODO: Use some variant of keymap?
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int flags = 0;
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if (axis.axisId == JOYSTICK_AXIS_HAT_X) {
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if (axis.value < -0.7f)
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flags |= PAD_BUTTON_LEFT;
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if (axis.value > 0.7f)
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flags |= PAD_BUTTON_RIGHT;
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}
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if (axis.axisId == JOYSTICK_AXIS_HAT_Y) {
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if (axis.value < -0.7f)
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flags |= PAD_BUTTON_UP;
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if (axis.value > 0.7f)
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flags |= PAD_BUTTON_DOWN;
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}
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// Yeah yeah, this should be table driven..
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int pressed = flags & ~hatDown_;
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int released = ~flags & hatDown_;
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if (pressed & PAD_BUTTON_LEFT) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_LEFT, KEY_DOWN));
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if (pressed & PAD_BUTTON_RIGHT) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_RIGHT, KEY_DOWN));
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if (pressed & PAD_BUTTON_UP) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_UP, KEY_DOWN));
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if (pressed & PAD_BUTTON_DOWN) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_DOWN, KEY_DOWN));
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if (released & PAD_BUTTON_LEFT) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_LEFT, KEY_UP));
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if (released & PAD_BUTTON_RIGHT) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_RIGHT, KEY_UP));
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if (released & PAD_BUTTON_UP) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_UP, KEY_UP));
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if (released & PAD_BUTTON_DOWN) key(KeyInput(DEVICE_ID_KEYBOARD, NKCODE_DPAD_DOWN, KEY_UP));
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hatDown_ = flags;
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if (root_) {
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UI::AxisEvent(axis, root_);
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return true;
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}
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return (pressed & (PAD_BUTTON_LEFT | PAD_BUTTON_RIGHT | PAD_BUTTON_UP | PAD_BUTTON_DOWN)) != 0;
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}
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UI::EventReturn UIScreen::OnBack(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_BACK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn UIScreen::OnOK(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn UIScreen::OnCancel(UI::EventParams &e) {
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screenManager()->finishDialog(this, DR_CANCEL);
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return UI::EVENT_DONE;
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}
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PopupScreen::PopupScreen(std::string title, std::string button1, std::string button2)
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: box_(0), title_(title), defaultButton_(NULL) {
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I18NCategory *di = GetI18NCategory("Dialog");
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if (!button1.empty())
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button1_ = di->T(button1.c_str());
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if (!button2.empty())
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button2_ = di->T(button2.c_str());
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}
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bool PopupScreen::touch(const TouchInput &touch) {
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if (!box_ || (touch.flags & TOUCH_DOWN) == 0 || touch.id != 0) {
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return UIDialogScreen::touch(touch);
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}
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if (!box_->GetBounds().Contains(touch.x, touch.y))
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screenManager()->finishDialog(this, DR_BACK);
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return UIDialogScreen::touch(touch);
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}
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bool PopupScreen::key(const KeyInput &key) {
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if (key.flags & KEY_DOWN) {
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if (key.keyCode == NKCODE_ENTER && defaultButton_) {
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UI::EventParams e;
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defaultButton_->OnClick.Trigger(e);
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return true;
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}
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}
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return UIDialogScreen::key(key);
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}
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void PopupScreen::CreateViews() {
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using namespace UI;
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UIContext &dc = *screenManager()->getUIContext();
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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float yres = screenManager()->getUIContext()->GetBounds().h;
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box_ = new LinearLayout(ORIENT_VERTICAL,
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new AnchorLayoutParams(550, FillVertical() ? yres - 30 : WRAP_CONTENT, dc.GetBounds().centerX(), dc.GetBounds().centerY(), NONE, NONE, true));
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root_->Add(box_);
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box_->SetBG(UI::Drawable(0xFF303030));
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box_->SetHasDropShadow(true);
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View *title = new PopupHeader(title_);
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box_->Add(title);
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CreatePopupContents(box_);
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root_->SetDefaultFocusView(box_);
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if (ShowButtons() && !button1_.empty()) {
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// And the two buttons at the bottom.
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LinearLayout *buttonRow = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(200, WRAP_CONTENT));
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buttonRow->SetSpacing(0);
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Margins buttonMargins(5, 5);
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// Adjust button order to the platform default.
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#if defined(_WIN32)
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defaultButton_ = buttonRow->Add(new Button(button1_, new LinearLayoutParams(1.0f, buttonMargins)));
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defaultButton_->OnClick.Handle(this, &PopupScreen::OnOK);
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if (!button2_.empty())
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buttonRow->Add(new Button(button2_, new LinearLayoutParams(1.0f, buttonMargins)))->OnClick.Handle(this, &PopupScreen::OnCancel);
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#else
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if (!button2_.empty())
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buttonRow->Add(new Button(button2_, new LinearLayoutParams(1.0f)))->OnClick.Handle(this, &PopupScreen::OnCancel);
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defaultButton_ = buttonRow->Add(new Button(button1_, new LinearLayoutParams(1.0f)));
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defaultButton_->OnClick.Handle(this, &PopupScreen::OnOK);
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#endif
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box_->Add(buttonRow);
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}
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}
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void MessagePopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
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std::vector<std::string> messageLines;
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SplitString(message_, '\n', messageLines);
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for (const auto& lineOfText : messageLines)
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parent->Add(new UI::TextView(lineOfText, ALIGN_LEFT | ALIGN_VCENTER, false));
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}
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void MessagePopupScreen::OnCompleted(DialogResult result) {
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if (result == DR_OK) {
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if (callback_)
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callback_(true);
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} else {
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if (callback_)
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callback_(false);
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}
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}
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UI::EventReturn PopupScreen::OnOK(UI::EventParams &e) {
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OnCompleted(DR_OK);
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screenManager()->finishDialog(this, DR_OK);
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return UI::EVENT_DONE;
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}
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UI::EventReturn PopupScreen::OnCancel(UI::EventParams &e) {
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OnCompleted(DR_CANCEL);
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screenManager()->finishDialog(this, DR_CANCEL);
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return UI::EVENT_DONE;
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}
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void ListPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
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using namespace UI;
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listView_ = parent->Add(new ListView(&adaptor_)); //, new LinearLayoutParams(1.0)));
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listView_->SetMaxHeight(screenManager()->getUIContext()->GetBounds().h - 140);
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listView_->OnChoice.Handle(this, &ListPopupScreen::OnListChoice);
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}
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UI::EventReturn ListPopupScreen::OnListChoice(UI::EventParams &e) {
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adaptor_.SetSelected(e.a);
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if (callback_)
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callback_(adaptor_.GetSelected());
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screenManager()->finishDialog(this, DR_OK);
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OnCompleted(DR_OK);
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OnChoice.Dispatch(e);
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return UI::EVENT_DONE;
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}
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namespace UI {
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UI::EventReturn PopupMultiChoice::HandleClick(UI::EventParams &e) {
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restoreFocus_ = HasFocus();
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std::vector<std::string> choices;
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for (int i = 0; i < numChoices_; i++) {
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choices.push_back(category_ ? category_->T(choices_[i]) : choices_[i]);
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}
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Screen *popupScreen = new ListPopupScreen(text_, choices, *value_ - minVal_,
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std::bind(&PopupMultiChoice::ChoiceCallback, this, placeholder::_1));
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screenManager_->push(popupScreen);
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return UI::EVENT_DONE;
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}
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void PopupMultiChoice::Update(const InputState &input_state) {
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UpdateText();
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}
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void PopupMultiChoice::UpdateText() {
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// Clamp the value to be safe.
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if (*value_ < minVal_ || *value_ > minVal_ + numChoices_ - 1) {
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valueText_ = "(invalid choice)"; // Shouldn't happen. Should be no need to translate this.
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} else {
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valueText_ = category_ ? category_->T(choices_[*value_ - minVal_]) : choices_[*value_ - minVal_];
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}
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}
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void PopupMultiChoice::ChoiceCallback(int num) {
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if (num != -1) {
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*value_ = num + minVal_;
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UpdateText();
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UI::EventParams e;
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e.v = this;
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e.a = num;
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OnChoice.Trigger(e);
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if (restoreFocus_) {
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SetFocusedView(this);
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}
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}
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}
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void PopupMultiChoice::Draw(UIContext &dc) {
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Style style = dc.theme->itemStyle;
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if (!IsEnabled()) {
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style = dc.theme->itemDisabledStyle;
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}
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Choice::Draw(dc);
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int paddingX = 12;
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(valueText_.c_str(), bounds_.x2() - paddingX, bounds_.centerY(), style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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PopupSliderChoice::PopupSliderChoice(int *value, int minValue, int maxValue, const std::string &text, ScreenManager *screenManager, LayoutParams *layoutParams)
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: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), step_(1), screenManager_(screenManager) {
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OnClick.Handle(this, &PopupSliderChoice::HandleClick);
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}
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PopupSliderChoice::PopupSliderChoice(int *value, int minValue, int maxValue, const std::string &text, int step, ScreenManager *screenManager, LayoutParams *layoutParams)
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||||
: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), step_(step), screenManager_(screenManager) {
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||||
OnClick.Handle(this, &PopupSliderChoice::HandleClick);
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||||
}
|
||||
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||||
PopupSliderChoiceFloat::PopupSliderChoiceFloat(float *value, float minValue, float maxValue, const std::string &text, ScreenManager *screenManager, LayoutParams *layoutParams)
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||||
: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), step_(1.0f), screenManager_(screenManager) {
|
||||
OnClick.Handle(this, &PopupSliderChoiceFloat::HandleClick);
|
||||
}
|
||||
|
||||
PopupSliderChoiceFloat::PopupSliderChoiceFloat(float *value, float minValue, float maxValue, const std::string &text, float step, ScreenManager *screenManager, LayoutParams *layoutParams)
|
||||
: Choice(text, "", false, layoutParams), value_(value), minValue_(minValue), maxValue_(maxValue), step_(step), screenManager_(screenManager) {
|
||||
OnClick.Handle(this, &PopupSliderChoiceFloat::HandleClick);
|
||||
}
|
||||
|
||||
EventReturn PopupSliderChoice::HandleClick(EventParams &e) {
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||||
restoreFocus_ = HasFocus();
|
||||
|
||||
SliderPopupScreen *popupScreen = new SliderPopupScreen(value_, minValue_, maxValue_, text_, step_);
|
||||
popupScreen->OnChange.Handle(this, &PopupSliderChoice::HandleChange);
|
||||
screenManager_->push(popupScreen);
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
EventReturn PopupSliderChoice::HandleChange(EventParams &e) {
|
||||
e.v = this;
|
||||
OnChange.Trigger(e);
|
||||
|
||||
if (restoreFocus_) {
|
||||
SetFocusedView(this);
|
||||
}
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
void PopupSliderChoice::Draw(UIContext &dc) {
|
||||
Style style = dc.theme->itemStyle;
|
||||
if (!IsEnabled()) {
|
||||
style = dc.theme->itemDisabledStyle;
|
||||
}
|
||||
Choice::Draw(dc);
|
||||
char temp[32];
|
||||
sprintf(temp, "%i", *value_);
|
||||
dc.SetFontStyle(dc.theme->uiFont);
|
||||
dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
|
||||
}
|
||||
|
||||
EventReturn PopupSliderChoiceFloat::HandleClick(EventParams &e) {
|
||||
restoreFocus_ = HasFocus();
|
||||
|
||||
SliderFloatPopupScreen *popupScreen = new SliderFloatPopupScreen(value_, minValue_, maxValue_, text_, step_);
|
||||
popupScreen->OnChange.Handle(this, &PopupSliderChoiceFloat::HandleChange);
|
||||
screenManager_->push(popupScreen);
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
EventReturn PopupSliderChoiceFloat::HandleChange(EventParams &e) {
|
||||
e.v = this;
|
||||
OnChange.Trigger(e);
|
||||
|
||||
if (restoreFocus_) {
|
||||
SetFocusedView(this);
|
||||
}
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
void PopupSliderChoiceFloat::Draw(UIContext &dc) {
|
||||
Style style = dc.theme->itemStyle;
|
||||
if (!IsEnabled()) {
|
||||
style = dc.theme->itemDisabledStyle;
|
||||
}
|
||||
Choice::Draw(dc);
|
||||
char temp[32];
|
||||
sprintf(temp, "%2.2f", *value_);
|
||||
dc.SetFontStyle(dc.theme->uiFont);
|
||||
dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
|
||||
}
|
||||
|
||||
EventReturn SliderPopupScreen::OnDecrease(EventParams ¶ms) {
|
||||
sliderValue_ -= step_;
|
||||
slider_->Clamp();
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
EventReturn SliderPopupScreen::OnIncrease(EventParams ¶ms) {
|
||||
sliderValue_ += step_;
|
||||
slider_->Clamp();
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
void SliderPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
||||
using namespace UI;
|
||||
sliderValue_ = *value_;
|
||||
LinearLayout *lin = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(UI::Margins(10, 5))));
|
||||
slider_ = new Slider(&sliderValue_, minValue_, maxValue_, step_, new LinearLayoutParams(1.0f));
|
||||
lin->Add(slider_);
|
||||
lin->Add(new Button(" - "))->OnClick.Handle(this, &SliderPopupScreen::OnDecrease);
|
||||
lin->Add(new Button(" + "))->OnClick.Handle(this, &SliderPopupScreen::OnIncrease);
|
||||
|
||||
UI::SetFocusedView(slider_);
|
||||
}
|
||||
|
||||
void SliderFloatPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
||||
using namespace UI;
|
||||
sliderValue_ = *value_;
|
||||
LinearLayout *lin = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(UI::Margins(10, 5))));
|
||||
slider_ = new SliderFloat(&sliderValue_, minValue_, maxValue_, new LinearLayoutParams(1.0f));
|
||||
lin->Add(slider_);
|
||||
lin->Add(new Button(" - "))->OnClick.Handle(this, &SliderFloatPopupScreen::OnDecrease);
|
||||
lin->Add(new Button(" + "))->OnClick.Handle(this, &SliderFloatPopupScreen::OnIncrease);
|
||||
// slider_ = parent->Add(new SliderFloat(&sliderValue_, minValue_, maxValue_, new LinearLayoutParams(UI::Margins(10, 5))));
|
||||
UI::SetFocusedView(slider_);
|
||||
}
|
||||
|
||||
EventReturn SliderFloatPopupScreen::OnDecrease(EventParams ¶ms) {
|
||||
sliderValue_ -= step_;
|
||||
slider_->Clamp();
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
EventReturn SliderFloatPopupScreen::OnIncrease(EventParams ¶ms) {
|
||||
sliderValue_ += step_;
|
||||
slider_->Clamp();
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
void SliderPopupScreen::OnCompleted(DialogResult result) {
|
||||
if (result == DR_OK) {
|
||||
*value_ = sliderValue_;
|
||||
EventParams e;
|
||||
e.v = 0;
|
||||
e.a = *value_;
|
||||
OnChange.Trigger(e);
|
||||
}
|
||||
}
|
||||
|
||||
void SliderFloatPopupScreen::OnCompleted(DialogResult result) {
|
||||
if (result == DR_OK) {
|
||||
*value_ = sliderValue_;
|
||||
EventParams e;
|
||||
e.v = 0;
|
||||
e.a = (int)*value_;
|
||||
e.f = *value_;
|
||||
OnChange.Trigger(e);
|
||||
}
|
||||
}
|
||||
|
||||
PopupTextInputChoice::PopupTextInputChoice(std::string *value, const std::string &title, const std::string &placeholder, int maxLen, ScreenManager *screenManager, LayoutParams *layoutParams)
|
||||
: Choice(title, "", false, layoutParams), value_(value), placeHolder_(placeholder), screenManager_(screenManager), maxLen_(maxLen) {
|
||||
OnClick.Handle(this, &PopupTextInputChoice::HandleClick);
|
||||
}
|
||||
|
||||
EventReturn PopupTextInputChoice::HandleClick(EventParams &e) {
|
||||
restoreFocus_ = HasFocus();
|
||||
|
||||
TextEditPopupScreen *popupScreen = new TextEditPopupScreen(value_, placeHolder_, text_, maxLen_);
|
||||
popupScreen->OnChange.Handle(this, &PopupTextInputChoice::HandleChange);
|
||||
screenManager_->push(popupScreen);
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
void PopupTextInputChoice::Draw(UIContext &dc) {
|
||||
Style style = dc.theme->itemStyle;
|
||||
if (!IsEnabled()) {
|
||||
style = dc.theme->itemDisabledStyle;
|
||||
}
|
||||
Choice::Draw(dc);
|
||||
dc.SetFontStyle(dc.theme->uiFont);
|
||||
dc.DrawText(value_->c_str(), bounds_.x2() - 12, bounds_.centerY(), style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
|
||||
}
|
||||
|
||||
EventReturn PopupTextInputChoice::HandleChange(EventParams &e) {
|
||||
e.v = this;
|
||||
OnChange.Trigger(e);
|
||||
|
||||
if (restoreFocus_) {
|
||||
SetFocusedView(this);
|
||||
}
|
||||
return EVENT_DONE;
|
||||
}
|
||||
|
||||
void TextEditPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
||||
using namespace UI;
|
||||
|
||||
textEditValue_ = *value_;
|
||||
LinearLayout *lin = parent->Add(new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams((UI::Size)300, WRAP_CONTENT)));
|
||||
edit_ = new TextEdit(textEditValue_, placeholder_, new LinearLayoutParams(1.0f));
|
||||
edit_->SetMaxLen(maxLen_);
|
||||
lin->Add(edit_);
|
||||
|
||||
UI::SetFocusedView(edit_);
|
||||
}
|
||||
|
||||
void TextEditPopupScreen::OnCompleted(DialogResult result) {
|
||||
if (result == DR_OK) {
|
||||
*value_ = edit_->GetText();
|
||||
EventParams e;
|
||||
e.v = edit_;
|
||||
OnChange.Trigger(e);
|
||||
}
|
||||
}
|
||||
|
||||
void ChoiceWithValueDisplay::Draw(UIContext &dc) {
|
||||
Style style = dc.theme->itemStyle;
|
||||
std::ostringstream valueText;
|
||||
Choice::Draw(dc);
|
||||
dc.SetFontStyle(dc.theme->uiFont);
|
||||
|
||||
if (sValue_ != nullptr) {
|
||||
if (category_)
|
||||
valueText << category_->T(*sValue_);
|
||||
else
|
||||
valueText << *sValue_;
|
||||
} else if (iValue_ != nullptr) {
|
||||
valueText << *iValue_;
|
||||
}
|
||||
|
||||
dc.DrawText(valueText.str().c_str(), bounds_.x2() - 12, bounds_.centerY(), style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
|
||||
}
|
||||
|
||||
} // namespace UI
|
||||
Reference in new issue
Block a user