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Merge remote repo native into ext/native/.
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#include "base/basictypes.h"
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#include "base/logging.h"
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#include "base/timeutil.h"
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// For NV time functions. Ugly!
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#include "gfx/gl_common.h"
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#include "gfx_es2/gpu_features.h"
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#ifdef _WIN32
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#include <windows.h>
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#else
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#include <sys/time.h>
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#include <unistd.h>
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#endif
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#include <stdio.h>
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static double curtime = 0;
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static float curtime_f = 0;
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#ifdef _WIN32
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LARGE_INTEGER frequency;
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double frequencyMult;
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LARGE_INTEGER startTime;
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double real_time_now() {
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if (frequency.QuadPart == 0) {
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QueryPerformanceFrequency(&frequency);
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QueryPerformanceCounter(&startTime);
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curtime = 0.0;
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frequencyMult = 1.0 / static_cast<double>(frequency.QuadPart);
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}
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LARGE_INTEGER time;
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QueryPerformanceCounter(&time);
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double elapsed = static_cast<double>(time.QuadPart - startTime.QuadPart);
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return elapsed * frequencyMult;
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}
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#elif defined(BLACKBERRY)
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double real_time_now() {
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struct timespec time;
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clock_gettime(CLOCK_MONOTONIC, &time); // Linux must use CLOCK_MONOTONIC_RAW due to time warps
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return time.tv_sec + time.tv_nsec / 1.0e9;
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}
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#else
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uint64_t _frequency = 0;
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uint64_t _starttime = 0;
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double real_time_now() {
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#ifdef ANDROID
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if (false && gl_extensions.EGL_NV_system_time) {
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// This is needed to profile using PerfHUD on Tegra
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if (_frequency == 0) {
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_frequency = eglGetSystemTimeFrequencyNV();
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_starttime = eglGetSystemTimeNV();
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}
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uint64_t cur = eglGetSystemTimeNV();
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int64_t diff = cur - _starttime;
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return (double)diff / (double)_frequency;
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}
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#if 0
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// This clock is really "choppy" on Nexus 9!
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struct timespec time;
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clock_gettime(CLOCK_MONOTONIC_RAW, &time);
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return time.tv_sec + time.tv_nsec / 1.0e9;
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#else
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static time_t start;
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struct timeval tv;
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gettimeofday(&tv, NULL);
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if (start == 0) {
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start = tv.tv_sec;
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}
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tv.tv_sec -= start;
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return (double)tv.tv_sec + (double)tv.tv_usec / 1000000.0;
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#endif
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#else
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static time_t start;
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struct timeval tv;
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gettimeofday(&tv, NULL);
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if (start == 0) {
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start = tv.tv_sec;
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}
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tv.tv_sec -= start;
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return (double)tv.tv_sec + (double)tv.tv_usec / 1000000.0;
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#endif
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}
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#endif
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void time_update() {
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curtime = real_time_now();
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curtime_f = (float)curtime;
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//printf("curtime: %f %f\n", curtime, curtime_f);
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// also smooth time.
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//curtime+=float((double) (time-_starttime) / (double) _frequency);
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//curtime*=0.5f;
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//curtime+=1.0f/60.0f;
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//lastTime=curtime;
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//curtime_f = (float)curtime;
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}
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float time_now() {
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return curtime_f;
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}
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double time_now_d() {
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return curtime;
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}
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int time_now_ms() {
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return int(curtime*1000.0);
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}
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void sleep_ms(int ms) {
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#ifdef _WIN32
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#ifndef METRO
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Sleep(ms);
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#endif
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#else
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usleep(ms * 1000);
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#endif
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}
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LoggingDeadline::LoggingDeadline(const char *name, int ms) : name_(name), endCalled_(false) {
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totalTime_ = (double)ms * 0.001;
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time_update();
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endTime_ = time_now_d() + totalTime_;
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}
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LoggingDeadline::~LoggingDeadline() {
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if (!endCalled_)
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End();
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}
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bool LoggingDeadline::End() {
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endCalled_ = true;
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time_update();
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if (time_now_d() > endTime_) {
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double late = (time_now_d() - endTime_);
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double totalTime = late + totalTime_;
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ELOG("===== %0.2fms DEADLINE PASSED FOR %s at %0.2fms - %0.2fms late =====", totalTime_ * 1000.0, name_, 1000.0 * totalTime, 1000.0 * late);
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return false;
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}
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return true;
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}
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