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Add UMD icon for disc switching on pause screen. Add Play icon to continue button
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+5
-4
@@ -523,23 +523,24 @@ void GamePauseScreen::CreateViews() {
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rightColumnItems->SetSpacing(0.0f);
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if (getUMDReplacePermit()) {
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rightColumnItems->Add(new Choice(pa->T("Switch UMD")))->OnClick.Add([=](UI::EventParams &) {
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rightColumnItems->Add(new Choice(pa->T("Switch UMD"), ImageID("I_UMD")))->OnClick.Add([=](UI::EventParams &) {
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screenManager()->push(new UmdReplaceScreen());
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});
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}
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Choice *continueChoice = rightColumnItems->Add(new Choice(pa->T("Continue")));
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Choice *continueChoice = rightColumnItems->Add(new Choice(pa->T("Continue"), ImageID("I_PLAY")));
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root_->SetDefaultFocusView(continueChoice);
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continueChoice->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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rightColumnItems->Add(new Spacer(20.0));
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if (g_paramSFO.IsValid() && g_Config.HasGameConfig(g_paramSFO.GetDiscID())) {
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rightColumnItems->Add(new Choice(pa->T("Game Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(pa->T("Game Settings"), ImageID("I_GEAR")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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Choice *delGameConfig = rightColumnItems->Add(new Choice(pa->T("Delete Game Config")));
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delGameConfig->OnClick.Handle(this, &GamePauseScreen::OnDeleteConfig);
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delGameConfig->SetEnabled(!bootPending_);
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} else if (PSP_CoreParameter().fileType != IdentifiedFileType::PPSSPP_GE_DUMP) {
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rightColumnItems->Add(new Choice(pa->T("Settings")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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rightColumnItems->Add(new Choice(pa->T("Settings"), ImageID("I_GEAR")))->OnClick.Handle(this, &GamePauseScreen::OnGameSettings);
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Choice *createGameConfig = rightColumnItems->Add(new Choice(pa->T("Create Game Config")));
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createGameConfig->OnClick.Handle(this, &GamePauseScreen::OnCreateConfig);
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createGameConfig->SetEnabled(!bootPending_);
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