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Remove a few uses of std::bind
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commit
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3 files changed
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-27
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@@ -538,24 +538,23 @@ UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
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if (info->saveDataSize) {
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const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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Path gamePath = gamePath_;
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screenManager()->push(
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new PromptScreen(gamePath_, di->T("DeleteConfirmAll", "Do you really want to delete all\nyour save data for this game?"), trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteSaveData, this, std::placeholders::_1)));
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[gamePath](bool yes) {
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if (yes) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO);
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info->DeleteAllSaveData();
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info->saveDataSize = 0;
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info->installDataSize = 0;
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}
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}));
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}
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}
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RecreateViews();
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteSaveData(bool yes) {
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if (yes) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
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info->DeleteAllSaveData();
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info->saveDataSize = 0;
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info->installDataSize = 0;
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}
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}
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UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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@@ -564,22 +563,22 @@ UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
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prompt = di->T("DeleteConfirmGame", "Do you really want to delete this game\nfrom your device? You can't undo this.");
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prompt += "\n\n" + gamePath_.ToVisualString(g_Config.memStickDirectory.c_str());
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const bool trashAvailable = System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN);
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Path gamePath = gamePath_;
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ScreenManager *sm = screenManager();
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screenManager()->push(
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new PromptScreen(gamePath_, prompt, trashAvailable ? di->T("Move to trash") : di->T("Delete"), di->T("Cancel"),
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std::bind(&GameScreen::CallbackDeleteGame, this, std::placeholders::_1)));
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[sm, gamePath](bool yes) {
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if (yes) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath, GameInfoFlags::PARAM_SFO);
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info->Delete();
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g_gameInfoCache->Clear();
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sm->switchScreen(new MainScreen());
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}
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}));
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}
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return UI::EVENT_DONE;
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}
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void GameScreen::CallbackDeleteGame(bool yes) {
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if (yes) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
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info->Delete();
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g_gameInfoCache->Clear();
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screenManager()->switchScreen(new MainScreen());
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}
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}
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UI::EventReturn GameScreen::OnRemoveFromRecent(UI::EventParams &e) {
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g_recentFiles.Remove(gamePath_.ToString());
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screenManager()->switchScreen(new MainScreen());
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