Make threading lock-free

The core and the headless tools no longer use mutexes, condition variables,
spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through
libretro-common's retro_atomic and rthreads plus a few small pieces on top of
them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and
ReaderGate. Every wait blocks until it's woken; nothing polls on a timer.

State that only one thread touches just loses its lock. The PSP filesystem,
sceIo and the savedata dialog now belong to the emulation thread: async reads
and writes run when they're queued and complete later in emulated time, and
the IO and savedata threads are gone. The friend finder only talks to the
adhoc server and hands what it gets to the emulation thread. GPU init always
runs on the thread that starts the game.

The Vulkan render and compile queues, pipeline and render pass caches, delete
list and SPIR-V cache, the GL render queue, the software renderer's jit caches,
the file loader caches, the web debugger, UPnP, input, savestates, logging and
the GE debugger all hand off through queues and atomics. The IR jit's spinning
profiler thread goes.

A CPU thread with nothing to run now sleeps until work is queued instead of
spinning. Headless with --debugger waits for a client while stopped, and ends
the run once every client that connected has left. Web server shutdown keeps
servicing the CPU queue until the server has finished.
This commit is contained in:
libretroadmin committed 2026-10-09 04:56:16 +02:00
1 parent f0b97a2e90
commit f1208a7a5a
211 files changed
+5465 -5625

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@@ -205,7 +205,6 @@ void DisassemblyManager::analyze(u32 address, u32 size = 1024)
if (PSP_GetBootState() != BootState::Complete)
return;
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
auto it = findDisassemblyEntry(entries, address, false);
if (it != entries.end())
{
@@ -280,7 +279,6 @@ std::vector<BranchLine> DisassemblyManager::getBranchLines(u32 start, u32 size)
{
std::vector<BranchLine> result;
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
auto it = findDisassemblyEntry(entries,start,false);
if (it != entries.end())
{
@@ -296,7 +294,6 @@ std::vector<BranchLine> DisassemblyManager::getBranchLines(u32 start, u32 size)
void DisassemblyManager::getLine(u32 address, bool insertSymbols, DisassemblyLineInfo &dest, DebugInterface *cpuDebug)
{
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
auto it = findDisassemblyEntry(entries,address,false);
if (it == entries.end()) {
analyze(address);
@@ -327,7 +324,6 @@ void DisassemblyManager::getLine(u32 address, bool insertSymbols, DisassemblyLin
u32 DisassemblyManager::getStartAddress(u32 address)
{
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
auto it = findDisassemblyEntry(entries,address,false);
if (it == entries.end())
{
@@ -344,7 +340,6 @@ u32 DisassemblyManager::getStartAddress(u32 address)
u32 DisassemblyManager::getNthPreviousAddress(u32 address, int n)
{
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
while (Memory::IsValidAddress(address))
{
auto it = findDisassemblyEntry(entries,address,false);
@@ -371,7 +366,6 @@ u32 DisassemblyManager::getNthPreviousAddress(u32 address, int n)
u32 DisassemblyManager::getNthNextAddress(u32 address, int n)
{
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
while (Memory::IsValidAddress(address))
{
auto it = findDisassemblyEntry(entries,address,false);
@@ -405,7 +399,6 @@ DisassemblyManager::~DisassemblyManager() {
void DisassemblyManager::clear()
{
std::lock_guard<std::recursive_mutex> guard(entriesLock_);
for (auto it = entries.begin(); it != entries.end(); it++)
{
delete it->second;
@@ -442,13 +435,11 @@ void DisassemblyFunction::recheck()
int DisassemblyFunction::getNumLines()
{
std::lock_guard<std::recursive_mutex> guard(lock_);
return (int) lineAddresses.size();
}
int DisassemblyFunction::getLineNum(u32 address, bool findStart)
{
std::lock_guard<std::recursive_mutex> guard(lock_);
if (findStart)
{
int last = (int)lineAddresses.size() - 1;
@@ -478,7 +469,6 @@ int DisassemblyFunction::getLineNum(u32 address, bool findStart)
u32 DisassemblyFunction::getLineAddress(int line)
{
std::lock_guard<std::recursive_mutex> guard(lock_);
// A zero-size function leaves lineAddresses empty (e.g. from a symbol added
// with size 0 via the WebSocket debugger API or a crafted ELF symtab entry);
// fall back to the function's own base address rather than indexing OOB.
@@ -489,7 +479,6 @@ u32 DisassemblyFunction::getLineAddress(int line)
bool DisassemblyFunction::disassemble(u32 address, DisassemblyLineInfo &dest, bool insertSymbols, DebugInterface *cpuDebug)
{
std::lock_guard<std::recursive_mutex> guard(lock_);
auto it = findDisassemblyEntry(entries,address,false);
if (it == entries.end())
return false;
@@ -501,7 +490,6 @@ void DisassemblyFunction::getBranchLines(u32 start, u32 size, std::vector<Branch
{
u32 end = start+size;
std::lock_guard<std::recursive_mutex> guard(lock_);
for (size_t i = 0; i < lines.size(); i++)
{
BranchLine& line = lines[i];
@@ -534,7 +522,6 @@ void DisassemblyFunction::generateBranchLines()
u32 end = address+size;
std::lock_guard<std::recursive_mutex> guard(lock_);
DebugInterface *cpu = g_disassemblyManager.getCpu();
for (u32 funcPos = address; funcPos < end; funcPos += 4)
{
@@ -595,7 +582,6 @@ void DisassemblyFunction::generateBranchLines()
void DisassemblyFunction::addOpcodeSequence(u32 start, u32 end)
{
DisassemblyOpcode* opcode = new DisassemblyOpcode(start,(end-start)/4);
std::lock_guard<std::recursive_mutex> guard(lock_);
entries[start] = opcode;
lineAddresses.reserve((end - start) / 4);
for (u32 pos = start; pos < end; pos += 4)
@@ -622,7 +608,6 @@ void DisassemblyFunction::load()
addOpcodeSequence(opcodeSequenceStart,funcPos);
DisassemblyData* data = new DisassemblyData(funcPos,g_symbolMap->GetDataSize(funcPos),g_symbolMap->GetDataType(funcPos));
std::lock_guard<std::recursive_mutex> guard(lock_);
entries[funcPos] = data;
lineAddresses.push_back(funcPos);
funcPos += data->getTotalSize();
@@ -638,7 +623,6 @@ void DisassemblyFunction::load()
u32 nextPos = (funcPos+3) & ~3;
DisassemblyComment* comment = new DisassemblyComment(funcPos,nextPos-funcPos,".align","4");
std::lock_guard<std::recursive_mutex> guard(lock_);
entries[funcPos] = comment;
lineAddresses.push_back(funcPos);
@@ -666,7 +650,6 @@ void DisassemblyFunction::load()
void DisassemblyFunction::clear()
{
std::lock_guard<std::recursive_mutex> guard(lock_);
for (auto it = entries.begin(); it != entries.end(); it++)
{
delete it->second;
@@ -771,7 +754,6 @@ bool DisassemblyData::disassemble(u32 address, DisassemblyLineInfo &dest, bool i
return false;
}
std::lock_guard<std::recursive_mutex> guard(lock_);
auto it = lines.find(address);
if (it == lines.end())
return false;
@@ -783,7 +765,6 @@ bool DisassemblyData::disassemble(u32 address, DisassemblyLineInfo &dest, bool i
int DisassemblyData::getLineNum(u32 address, bool findStart)
{
std::lock_guard<std::recursive_mutex> guard(lock_);
auto it = lines.upper_bound(address);
if (it != lines.end())
{
@@ -798,7 +779,6 @@ int DisassemblyData::getLineNum(u32 address, bool findStart)
void DisassemblyData::createLines()
{
std::lock_guard<std::recursive_mutex> guard(lock_);
lines.clear();
lineAddresses.clear();