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Fill in descriptors on the render thread in the PPSSPP UI.
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@@ -75,7 +75,9 @@ VkDescriptorSet VulkanDescSetPool::Allocate(int n, const VkDescriptorSetLayout *
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usage_++;
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vulkan_->SetDebugName(desc, VK_OBJECT_TYPE_DESCRIPTOR_SET, tag);
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if (tag) {
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vulkan_->SetDebugName(desc, VK_OBJECT_TYPE_DESCRIPTOR_SET, tag);
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}
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return desc;
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}
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