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Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.
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@@ -67,7 +67,11 @@ void CConfig::Load(const char *iniFileName)
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graphics->Get("LinearFiltering", &bLinearFiltering, false);
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graphics->Get("SSAA", &SSAntiAliasing, 0);
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graphics->Get("VBO", &bUseVBO, false);
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 4);
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#ifdef USING_GLES2
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
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#else
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8);
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#endif
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graphics->Get("DisableG3DLog", &bDisableG3DLog, false);
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("FullScreen", &bFullScreen, false);
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