Flush the draw buffer less. Default aniso to 0 on mobile, 8 on PC/the rest.

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Henrik Rydgard committed 2013-02-11 19:03:11 +01:00
1 parent 3ce4a8a719
commit f0c632131e
3 files changed
+25 -21

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@@ -67,7 +67,11 @@ void CConfig::Load(const char *iniFileName)
graphics->Get("LinearFiltering", &bLinearFiltering, false);
graphics->Get("SSAA", &SSAntiAliasing, 0);
graphics->Get("VBO", &bUseVBO, false);
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 4);
#ifdef USING_GLES2
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
#else
graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8);
#endif
graphics->Get("DisableG3DLog", &bDisableG3DLog, false);
graphics->Get("VertexCache", &bVertexCache, true);
graphics->Get("FullScreen", &bFullScreen, false);