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Convert all UI atlas images to premultiplied alpha format
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@@ -11,6 +11,7 @@
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#include "Common/Render/ManagedTexture.h"
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#include "Common/Common.h"
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#include "Common/Log.h"
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#include "Common/Data/Convert/ColorConv.h"
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#include "UI/UIAtlas.h"
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#define NANOSVG_IMPLEMENTATION
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@@ -235,6 +236,7 @@ Draw::Texture *GenerateUIAtlas(Draw::DrawContext *draw, Atlas *atlas, float dpiS
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continue;
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}
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img.resize(w, h);
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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int sx = minX + x;
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@@ -314,6 +316,9 @@ Draw::Texture *GenerateUIAtlas(Draw::DrawContext *draw, Atlas *atlas, float dpiS
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INFO_LOG(Log::G3D, " - Loaded %d png images in %.2f ms", pngsLoaded, pngStart.ElapsedMs());
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Instant addStart = Instant::Now();
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for (int i = 0; i < images.size(); i++) {
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images[i].ConvertToPremultipliedAlpha();
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}
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for (int i = 0; i < images.size(); i++) {
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bucket.AddImage(std::move(images[i]), i);
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}
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