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Remove some dependencies on the pD3DDevice globals
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@@ -775,8 +775,8 @@ void NativeRender(GraphicsContext *graphicsContext) {
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if (resized) {
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resized = false;
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graphicsContext->Resize();
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// TODO: Move this to new GraphicsContext objects for each backend.
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#ifndef _WIN32
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if (GetGPUBackend() == GPUBackend::OPENGL) {
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