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Implement compat flag proposed in #18423, forcing readbacks in Juiced 2
In-game, there's no slowdown, and this fixes the decal editor. So it's no use allowing readbacks to be turned off in this game. See issue #18423
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@@ -138,6 +138,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
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CheckSetting(iniFile, gameID, "TacticsOgreEliminateDebugReadback", &flags_.TacticsOgreEliminateDebugReadback);
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CheckSetting(iniFile, gameID, "FramebufferAllowLargeVerticalOffset", &flags_.FramebufferAllowLargeVerticalOffset);
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CheckSetting(iniFile, gameID, "DisableMemcpySlicing", &flags_.DisableMemcpySlicing);
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CheckSetting(iniFile, gameID, "ForceEnableGPUReadback", &flags_.ForceEnableGPUReadback);
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}
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void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {
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