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Implement a "FileSystem" that wraps Android content storage. So far unused.
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#pragma once
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// Like DirectoryFileSystem, but uses the Android Storage Access Framework
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// to access a folder tree as if it was a PSP file system.
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// Unfortunately we cannot implement all the semantics like this, let's see
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// how good we can get it though.
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// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "ppsspp_config.h"
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#include <map>
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#include "android/jni/AndroidContentURI.h"
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#include "Core/FileSystems/FileSystem.h"
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#include "Core/FileSystems/AndroidStorageFileSystem.h"
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struct AndroidDirectoryFileHandle {
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enum Flags {
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NORMAL,
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SKIP_REPLAY,
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};
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int hFile = -1;
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s64 needsTrunc_ = -1;
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bool replay_ = true;
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bool inGameDir_ = false;
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AndroidDirectoryFileHandle(Flags flags) : replay_(flags != SKIP_REPLAY) { }
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// std::string GetLocalPath(const std::string &basePath, std::string localpath);
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bool Open(const std::string &basePath, std::string &fileName, FileAccess access, u32 &err);
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size_t Read(u8* pointer, s64 size);
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size_t Write(const u8* pointer, s64 size);
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size_t Seek(s32 position, FileMove type);
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void Close();
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};
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class AndroidStorageFileSystem : public IFileSystem {
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public:
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AndroidStorageFileSystem(IHandleAllocator *_hAlloc, std::string basePath, FileSystemFlags _flags = FileSystemFlags::NONE);
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~AndroidStorageFileSystem();
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void CloseAll();
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void DoState(PointerWrap &p) override;
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std::vector<PSPFileInfo> GetDirListing(std::string path) override;
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int OpenFile(std::string filename, FileAccess access, const char *devicename = nullptr) override;
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void CloseFile(u32 handle) override;
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size_t ReadFile(u32 handle, u8 *pointer, s64 size) override;
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size_t ReadFile(u32 handle, u8 *pointer, s64 size, int &usec) override;
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size) override;
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size_t WriteFile(u32 handle, const u8 *pointer, s64 size, int &usec) override;
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size_t SeekFile(u32 handle, s32 position, FileMove type) override;
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PSPFileInfo GetFileInfo(std::string filename) override;
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bool OwnsHandle(u32 handle) override;
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int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec) override;
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PSPDevType DevType(u32 handle) override;
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bool MkDir(const std::string &dirname) override;
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bool RmDir(const std::string &dirname) override;
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int RenameFile(const std::string &from, const std::string &to) override;
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bool RemoveFile(const std::string &filename) override;
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bool GetHostPath(const std::string &inpath, std::string &outpath) override;
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FileSystemFlags Flags() override { return flags; }
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u64 FreeSpace(const std::string &path) override;
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private:
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struct OpenFileEntry {
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std::string guestFilename;
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FileAccess access;
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AndroidDirectoryFileHandle hFile = AndroidDirectoryFileHandle::NORMAL;
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};
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typedef std::map<u32, OpenFileEntry> EntryMap;
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EntryMap entries;
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AndroidStorageContentURI baseContentUri;
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std::string basePath;
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IHandleAllocator *hAlloc;
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FileSystemFlags flags;
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// Actually, builds a content URI.
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std::string GetLocalPath(std::string localpath);
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};
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