VSH: An empty UMD drive, and inserting a disc over the WebSocket debugger

The XMB, booted without a game, now starts with an empty drive: when
vsh_module loads with nothing at disc0:, the drive is marked empty, and
activating it tells the shell's drive callback (SceVshMediaDetectUMD)
there's no disc. Activation used to report a readable disc regardless,
so the shell asked for its type and showed "The disc could not be read."
The disc type devctl (0x01F20001) answers 0 without a disc, as JPCSP
does.

game.umd.insert (path) mounts a disc image into the empty drive and
calls the drive callback as inserting one does; game.umd.eject takes it
out. UmdMount() is UmdReplace() without its need for a disc already in.

Inserted into the 6.61 XMB, Daxter shows in the Game column with its
icon, background and animated preview, and launching it boots the game
to its title menu.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Henrik RydgårdandClaude Opus 5.5 committed 2026-10-21 17:32:43 +02:00
1 parent b225c33639
commit eee153b220
10 files changed
+124 -10

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@@ -73,6 +73,7 @@
#include "Core/HLE/scePsmf.h"
#include "Core/HLE/sceAtrac.h"
#include "Core/HLE/sceIo.h"
#include "Core/HLE/sceUmd.h"
#include "Core/HLE/KernelWaitHelpers.h"
#include "Core/ELF/ParamSFO.h"
@@ -1897,6 +1898,10 @@ static PSPModule *__KernelLoadELFFromPtr(const u8 *ptr, size_t elfSize, u32 load
if ((module->nm.attribute & PSP_MODULE_VSH_MODE) != 0 || equals(modinfo->name, "vsh_module")) {
g_runningVSH = true;
INFO_LOG(Log::sceModule, "VSH mode module detected: %s", modinfo->name);
// The shell booted without a game: its drive starts out empty, for a disc to go in later.
if (!pspFileSystem.GetSystem("disc0:")) {
__UmdEject();
}
}
// OK, even if it's an ELF module, it might be one we shouldn't fully load and execute!