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https://github.com/hrydgard/ppsspp.git
synced 2026-10-10 21:16:24 +02:00
I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer. Needed for later config refactorings, good to get in early.
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07b8b6f35a
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65 files changed
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-516
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@@ -60,7 +60,7 @@ static void AfterSaveStateAction(SaveState::Status status, const std::string &me
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class ScreenshotViewScreen : public PopupScreen {
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public:
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ScreenshotViewScreen(const Path &filename, std::string title, int slot, std::shared_ptr<I18NCategory> i18n, Path gamePath)
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ScreenshotViewScreen(const Path &filename, std::string title, int slot, Path gamePath)
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: PopupScreen(title), filename_(filename), slot_(slot), gamePath_(gamePath) {} // PopupScreen will translate Back on its own
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int GetSlot() const {
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@@ -76,8 +76,8 @@ protected:
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void CreatePopupContents(UI::ViewGroup *parent) override {
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using namespace UI;
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auto pa = GetI18NCategory("Pause");
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auto di = GetI18NCategory("Dialog");
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auto pa = GetI18NCategory(I18NCat::PAUSE);
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auto di = GetI18NCategory(I18NCat::DIALOG);
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ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f));
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LinearLayout *content = new LinearLayout(ORIENT_VERTICAL);
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@@ -179,7 +179,7 @@ SaveSlotView::SaveSlotView(const Path &gameFilename, int slot, bool vertical, UI
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AsyncImageFileView *fv = Add(new AsyncImageFileView(screenshotFilename_, IS_DEFAULT, new UI::LayoutParams(82 * 2, 47 * 2)));
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fv->SetOverlayText(StringFromFormat("%d", slot_ + 1));
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auto pa = GetI18NCategory("Pause");
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auto pa = GetI18NCategory(I18NCat::PAUSE);
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LinearLayout *lines = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
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lines->SetSpacing(2.0f);
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@@ -271,8 +271,8 @@ void GamePauseScreen::CreateViews() {
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Margins scrollMargins(0, 20, 0, 0);
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Margins actionMenuMargins(0, 20, 15, 0);
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auto gr = GetI18NCategory("Graphics");
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auto pa = GetI18NCategory("Pause");
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auto gr = GetI18NCategory(I18NCat::GRAPHICS);
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auto pa = GetI18NCategory(I18NCat::PAUSE);
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root_ = new LinearLayout(ORIENT_HORIZONTAL);
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@@ -345,12 +345,12 @@ void GamePauseScreen::CreateViews() {
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// TODO, also might be nice to show overall compat rating here?
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// Based on their platform or even cpu/gpu/config. Would add an API for it.
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if (Reporting::IsSupported() && g_paramSFO.GetValueString("DISC_ID").size()) {
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auto rp = GetI18NCategory("Reporting");
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auto rp = GetI18NCategory(I18NCat::REPORTING);
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rightColumnItems->Add(new Choice(rp->T("ReportButton", "Report Feedback")))->OnClick.Handle(this, &GamePauseScreen::OnReportFeedback);
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}
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rightColumnItems->Add(new Spacer(25.0));
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if (g_Config.bPauseMenuExitsEmulator) {
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auto mm = GetI18NCategory("MainMenu");
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auto mm = GetI18NCategory(I18NCat::MAINMENU);
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rightColumnItems->Add(new Choice(mm->T("Exit")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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} else {
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rightColumnItems->Add(new Choice(pa->T("Exit to menu")))->OnClick.Handle(this, &GamePauseScreen::OnExitToMenu);
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@@ -384,8 +384,7 @@ UI::EventReturn GamePauseScreen::OnScreenshotClicked(UI::EventParams &e) {
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if (SaveState::HasSaveInSlot(gamePath_, slot)) {
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Path fn = v->GetScreenshotFilename();
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std::string title = v->GetScreenshotTitle();
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auto pa = GetI18NCategory("Pause");
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Screen *screen = new ScreenshotViewScreen(fn, title, v->GetSlot(), pa, gamePath_);
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Screen *screen = new ScreenshotViewScreen(fn, title, v->GetSlot(), gamePath_);
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screenManager()->push(screen);
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}
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return UI::EVENT_DONE;
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@@ -464,8 +463,8 @@ UI::EventReturn GamePauseScreen::OnCreateConfig(UI::EventParams &e)
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UI::EventReturn GamePauseScreen::OnDeleteConfig(UI::EventParams &e)
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{
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auto di = GetI18NCategory("Dialog");
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auto ga = GetI18NCategory("Game");
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto ga = GetI18NCategory(I18NCat::GAME);
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screenManager()->push(
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new PromptScreen(gamePath_, di->T("DeleteConfirmGameConfig", "Do you really want to delete the settings for this game?"), ga->T("ConfirmDelete"), di->T("Cancel"),
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std::bind(&GamePauseScreen::CallbackDeleteConfig, this, std::placeholders::_1)));
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