Remove variable that was previously refactored away (not sure if that was a good idea)

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Henrik Rydgård committed 2025-01-06 15:21:12 +01:00
1 parent 40e6e03ed5
commit ee2b47d6cc
2 files changed
+5 -5

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+5 -4
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@@ -216,7 +216,7 @@ void __NetApctlInit() {
static void __ResetInitNetLib() {
netInited = false;
// netInetInited = false;
SceNetInet::Shutdown();
memset(&netMallocStat, 0, sizeof(netMallocStat));
memset(&parameter, 0, sizeof(parameter));
@@ -313,9 +313,11 @@ void __NetDoState(PointerWrap &p) {
return;
auto cur_netInited = netInited;
auto cur_netInetInited = netInetInited;
auto cur_netInetInited = SceNetInet::Inited();
auto cur_netApctlInited = netApctlInited;
bool netInetInited = cur_netInetInited;
Do(p, netInited);
Do(p, netInetInited);
Do(p, netApctlInited);
@@ -368,13 +370,12 @@ void __NetDoState(PointerWrap &p) {
if (p.mode == p.MODE_READ) {
// Let's not change "Inited" value when Loading SaveState in the middle of multiplayer to prevent memory & port leaks
netApctlInited = cur_netApctlInited;
netInetInited = cur_netInetInited;
netInited = cur_netInited;
// Discard leftover events
apctlEvents.clear();
// Discard created resolvers for now (since i'm not sure whether the information in the struct is sufficient or not, and we don't support multi-threading yet anyway)
netResolvers.clear();
SceNetResolver::Shutdown();
}
}