Implement a simple SSAA function

Seems that 2x has the best effect for now but this is not the best way
of implementing AA function because it requires much greater video card
memory and memory bandwidth than other avaible methods like MSAA, CSAA
etc.
This commit is contained in:
J.P. Lee committed 2013-01-10 10:28:49 +08:00
1 parent c1f76b0475
commit eda8252d7d
6 files changed
+13 -2

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@@ -72,8 +72,8 @@ DWORD TheThread(LPVOID x)
coreParameter.enableDebugging = true;
coreParameter.printfEmuLog = false;
coreParameter.headLess = false;
coreParameter.renderWidth = 480 * g_Config.iWindowZoom;
coreParameter.renderHeight = 272 * g_Config.iWindowZoom;
coreParameter.renderWidth = (480 * g_Config.iWindowZoom) * (g_Config.SSAntiAlaising + 1);
coreParameter.renderHeight = (272 * g_Config.iWindowZoom) * (g_Config.SSAntiAlaising + 1);
coreParameter.outputWidth = 480 * g_Config.iWindowZoom;
coreParameter.outputHeight = 272 * g_Config.iWindowZoom;
coreParameter.pixelWidth = 480 * g_Config.iWindowZoom;