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Implement a simple SSAA function
Seems that 2x has the best effect for now but this is not the best way of implementing AA function because it requires much greater video card memory and memory bandwidth than other avaible methods like MSAA, CSAA etc.
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@@ -72,8 +72,8 @@ DWORD TheThread(LPVOID x)
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coreParameter.enableDebugging = true;
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coreParameter.printfEmuLog = false;
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coreParameter.headLess = false;
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coreParameter.renderWidth = 480 * g_Config.iWindowZoom;
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coreParameter.renderHeight = 272 * g_Config.iWindowZoom;
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coreParameter.renderWidth = (480 * g_Config.iWindowZoom) * (g_Config.SSAntiAlaising + 1);
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coreParameter.renderHeight = (272 * g_Config.iWindowZoom) * (g_Config.SSAntiAlaising + 1);
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coreParameter.outputWidth = 480 * g_Config.iWindowZoom;
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coreParameter.outputHeight = 272 * g_Config.iWindowZoom;
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coreParameter.pixelWidth = 480 * g_Config.iWindowZoom;
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