diff --git a/UI/EmuScreen.cpp b/UI/EmuScreen.cpp index feeb5b8cb6..023419fc66 100644 --- a/UI/EmuScreen.cpp +++ b/UI/EmuScreen.cpp @@ -129,6 +129,9 @@ EmuScreen::EmuScreen(const std::string &filename) frameStep_ = false; lastNumFlips = gpuStats.numFlips; startDumping = false; + // Make sure we don't leave it at powerdown after the last game. + if (coreState == CORE_POWERDOWN) + coreState = CORE_STEPPING; OnDevMenu.Handle(this, &EmuScreen::OnDevTools); }