Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.

This commit is contained in:
Henrik Rydgård committed 2022-09-05 10:33:05 +02:00
1 parent 0126bc181c
commit ed8c4e8758
16 files changed
+103 -165

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@@ -62,7 +62,6 @@
#include "Common/System/NativeApp.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Input/InputState.h"
#include "Common/Math/fast/fast_math.h"
#include "Common/Math/math_util.h"
#include "Common/Math/lin/matrix4x4.h"
#include "Common/Profiler/Profiler.h"
@@ -463,7 +462,6 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
ShaderTranslationInit();
InitFastMath();
g_threadManager.Init(cpu_info.num_cores, cpu_info.logical_cpu_count);
g_Discord.SetPresenceMenu();