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Add convenient UI on the pause screen for changing/locking the screen orientation
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@@ -21,6 +21,7 @@
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#include "ext/nanosvg/src/nanosvgrast.h"
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constexpr bool SAVE_DEBUG_IMAGES = false;
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constexpr bool SAVE_DEBUG_ATLAS = false;
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static Atlas ui_atlas;
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static Atlas font_atlas;
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@@ -164,6 +165,10 @@ static const ImageMeta imageIDs[] = {
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{"I_EXIT", false},
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{"I_CHEAT", false},
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{"I_HAMBURGER", false},
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{"I_DEVICE_ROTATION_LANDSCAPE_REV", false},
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{"I_DEVICE_ROTATION_AUTO", false},
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{"I_DEVICE_ROTATION_LANDSCAPE", false},
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{"I_DEVICE_ROTATION_PORTRAIT", false},
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};
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static std::string PNGNameFromID(std::string_view id) {
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@@ -192,6 +197,12 @@ static bool IsImageID(std::string_view id) {
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static bool GenerateUIAtlasImage(Atlas *atlas, float dpiScale, Image *dest, int maxTextureSize) {
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Bucket bucket;
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#ifdef _DEBUG
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for (int i = 0; i < ARRAY_SIZE(imageIDs); i++) {
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_dbg_assert_(imageIDs[i].id.size() < 32);
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}
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#endif
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// Script fully read, now read images and rasterize the fonts.
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std::vector<Image> images(ARRAY_SIZE(imageIDs));
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int resultIds[ARRAY_SIZE(imageIDs)]{};
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@@ -313,7 +324,7 @@ static bool GenerateUIAtlasImage(Atlas *atlas, float dpiScale, Image *dest, int
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shapeCount = (int)usedShapes.size();
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if (SAVE_DEBUG_IMAGES) {
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if (SAVE_DEBUG_ATLAS) {
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WARN_LOG(Log::G3D, "Writing debug image buttons_rasterized.png");
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pngSave(Path("../buttons_rasterized.png"), svgImg, svgWidth, svgHeight, 4);
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}
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@@ -416,7 +427,7 @@ static bool GenerateUIAtlasImage(Atlas *atlas, float dpiScale, Image *dest, int
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atlas->num_images = (int)genAtlasImages.size();
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// For debug, write out the atlas.
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if (SAVE_DEBUG_IMAGES) {
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if (SAVE_DEBUG_ATLAS) {
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WARN_LOG(Log::G3D, "Writing debug image ui_atlas_gen.png");
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dest->SavePNG("../ui_atlas_gen.png");
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}
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