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SDL audio: Let's try 256 for fmt.samples. See issue #12705
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@@ -72,7 +72,7 @@ static void InitSDLAudioDevice() {
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fmt.freq = 44100;
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fmt.freq = 44100;
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fmt.format = AUDIO_S16;
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fmt.format = AUDIO_S16;
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fmt.channels = 2;
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fmt.channels = 2;
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fmt.samples = 1024;
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fmt.samples = 256;
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fmt.callback = &mixaudio;
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fmt.callback = &mixaudio;
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fmt.userdata = nullptr;
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fmt.userdata = nullptr;
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@@ -99,7 +99,7 @@ static void InitSDLAudioDevice(const std::string &name = "") {
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fmt.freq = 44100;
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fmt.freq = 44100;
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fmt.format = AUDIO_S16;
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fmt.format = AUDIO_S16;
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fmt.channels = 2;
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fmt.channels = 2;
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fmt.samples = 1024;
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fmt.samples = 256;
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fmt.callback = &sdl_mixaudio_callback;
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fmt.callback = &sdl_mixaudio_callback;
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fmt.userdata = nullptr;
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fmt.userdata = nullptr;
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