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Android: Fix issue where shortcuts wouldn't override the currently running game.
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@@ -456,7 +456,7 @@ public:
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// Mark everything requested as done, so
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std::unique_lock<std::mutex> lock(info_->lock);
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info_->MarkReadyNoLock(flags_);
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ERROR_LOG(LOADER, "Failed getting game info.");
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ERROR_LOG(LOADER, "Failed getting game info for %s", info_->GetFilePath().ToVisualString().c_str());
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return;
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}
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