diff --git a/Core/Dialog/PSPSaveDialog.cpp b/Core/Dialog/PSPSaveDialog.cpp index fea5775ba1..235962d6b1 100755 --- a/Core/Dialog/PSPSaveDialog.cpp +++ b/Core/Dialog/PSPSaveDialog.cpp @@ -107,18 +107,14 @@ int PSPSaveDialog::Init(int paramAddr) case SCE_UTILITY_SAVEDATA_TYPE_FILES: case SCE_UTILITY_SAVEDATA_TYPE_GETSIZE: case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE: - case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: - display = DS_NONE; - break; - case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_MAKEDATA: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_WRITEDATA: case SCE_UTILITY_SAVEDATA_TYPE_READDATASECURE: case SCE_UTILITY_SAVEDATA_TYPE_READDATA: + case SCE_UTILITY_SAVEDATA_TYPE_DELETEDATA: display = DS_NONE; - currentSelectedSave = param.GetSelectedSave(); break; case SCE_UTILITY_SAVEDATA_TYPE_DELETE: // This run on PSP display a list of all save on the PSP. Weird. (Not really, it's to let you free up space)