When (successfully) using dyn_dns, remove fixed lookups.

Additionally some various cleanup.
This commit is contained in:
Henrik Rydgård committed 2025-04-08 00:32:40 +02:00
1 parent 1d97dfe432
commit ebcf6be42c
5 files changed
+18 -17

No files matched your search

+3 -3
View File
@@ -259,7 +259,7 @@ static int sceNetResolverCreate(u32 resolverIdPtr, u32 bufferPtr, int bufferLen)
};
Memory::WriteUnchecked_U32(currentNetResolverId, resolverIdPtr);
return hleLogInfo(Log::sceNet, 0, "ID: %d", currentNetResolverId);
return hleLogDebug(Log::sceNet, 0, "ID: %d", currentNetResolverId);
}
static int sceNetResolverStop(u32 resolverId) {
@@ -278,7 +278,7 @@ static int sceNetResolverStop(u32 resolverId) {
}
resolverIter->second.isRunning = false;
return hleLogInfo(Log::sceNet, 0);
return hleLogDebug(Log::sceNet, 0);
}
static int sceNetResolverDelete(u32 resolverId) {
@@ -292,7 +292,7 @@ static int sceNetResolverDelete(u32 resolverId) {
}
g_netResolvers.erase(resolverIter);
return hleLogInfo(Log::sceNet, 0);
return hleLogDebug(Log::sceNet, 0);
}
const HLEFunction sceNetResolver[] = {