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Don't use PIC0 as background if PIC1 is missing (actually this time). Remove dark background.
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@@ -748,7 +748,7 @@ void GameIconView::Draw(UIContext &dc) {
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// Fade icon with the backgrounds.
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double loadTime = info->icon.timeLoaded;
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auto pic = info->GetBGPic();
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auto pic = info->GetPIC1();
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if (pic) {
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loadTime = std::max(loadTime, pic->timeLoaded);
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}
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