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Don't use PIC0 as background if PIC1 is missing (actually this time). Remove dark background.
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@@ -1461,7 +1461,7 @@ bool MainScreen::DrawBackgroundFor(UIContext &dc, const Path &gamePath, float pr
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return false;
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}
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auto pic = ginfo->GetBGPic();
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auto pic = ginfo->GetPIC1();
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Draw::Texture *texture = pic ? pic->texture : nullptr;
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uint32_t color = whiteAlpha(ease(progress)) & 0xFFc0c0c0;
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