Don't use PIC0 as background if PIC1 is missing (actually this time). Remove dark background.

This commit is contained in:
Henrik Rydgård committed 2025-08-02 23:20:13 +02:00
1 parent d93178bd13
commit eb5c98cd07
5 files changed
+5 -10

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@@ -528,9 +528,6 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
}
if (draw) {
// draw a dark rectangle behind the image.
dc.FillRect(UI::Drawable(0x80000000), bounds);
dc.Flush();
dc.GetDrawContext()->BindTexture(0, info->pic0.texture);