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Allow configuring the game language separately from the PPSSPP UI language, with a new setting.
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@@ -383,6 +383,8 @@ int Client::ReadResponseHeaders(net::Buffer *readbuf, std::vector<std::string> &
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}
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int Client::ReadResponseEntity(net::Buffer *readbuf, const std::vector<std::string> &responseHeaders, Buffer *output, net::RequestProgress *progress) {
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_dbg_assert_(progress->cancelled);
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bool gzip = false;
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bool chunked = false;
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int contentLength = 0;
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