diff --git a/GPU/GLES/ShaderManager.cpp b/GPU/GLES/ShaderManager.cpp index 6a985c8446..30c294b780 100644 --- a/GPU/GLES/ShaderManager.cpp +++ b/GPU/GLES/ShaderManager.cpp @@ -243,7 +243,7 @@ void LinkedShader::updateUniforms() { if (u_proj_through != -1 && (dirtyUniforms & DIRTY_PROJTHROUGHMATRIX)) { Matrix4x4 proj_through; - proj_through.setOrtho(0.0f, 480, 272, 0, -1, 0); // TODO: Store this somewhere instead of regenerating! And not in each LinkedShader object! + proj_through.setOrtho(0.0f, 480, 272, 0, 1, 0); glUniformMatrix4fv(u_proj_through, 1, GL_FALSE, proj_through.getReadPtr()); } if (u_texenv != -1 && (dirtyUniforms & DIRTY_TEXENV)) {