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Fix some "double-binds" of the backbuffer.
These are already eliminated by the queuerunner, but better not to generate them in the first place, for easier sanity checks.
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@@ -1547,6 +1547,7 @@ void FramebufferManagerCommon::CopyDisplayToOutput(bool reallyDirty) {
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// No framebuffer to display! Clear to black.
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if (useBufferedRendering_) {
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draw_->BindFramebufferAsRenderTarget(nullptr, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR }, "CopyDisplayToOutput");
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presentation_->NotifyPresent();
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}
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gstate_c.Dirty(DIRTY_VIEWPORTSCISSOR_STATE);
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return;
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