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More MIPSState * plumbing (manual)
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@@ -664,7 +664,7 @@ static void __KernelDelayEndCallback(SceUID threadID, SceUID prevCallbackId) {
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// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?
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s64 cyclesLeft = delayDeadline - CoreTiming::GetTicks();
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s64 cyclesLeft = delayDeadline - CoreTiming::GetTicks(currentMIPS);
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if (cyclesLeft < 0) {
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__KernelResumeThreadFromWait(threadID, 0);
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} else {
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@@ -884,7 +884,7 @@ void __KernelThreadingDoState(PointerWrap &p)
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Do(p, pausedDelays);
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__SetCurrentThread(kernelObjects.GetFast<PSPThread>(currentThread), currentThread, __KernelGetThreadName(currentThread));
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lastSwitchCycles = CoreTiming::GetTicks();
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lastSwitchCycles = CoreTiming::GetTicks(currentMIPS);
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if (s >= 2)
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Do(p, threadEventHandlers);
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@@ -1037,7 +1037,7 @@ void __KernelIdle()
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// Don't skip 0xDEADBEEF here, this is called directly bypassing CallSyscall().
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// That means the hle flag would stick around until the next call.
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CoreTiming::Idle();
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CoreTiming::Idle(currentMIPS);
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// We Advance within __KernelReSchedule(), so anything that has now happened after idle
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// will be triggered properly upon reschedule.
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__KernelReSchedule("idle");
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@@ -2943,7 +2943,7 @@ void __KernelSwitchContext(PSPThread *target, const char *reason) {
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#if DEBUG_LEVEL <= MAX_LOGLEVEL || DEBUG_LOG == NOTICE_LOG
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if (!(fromIdle && toIdle))
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{
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u64 nowCycles = CoreTiming::GetTicks();
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u64 nowCycles = CoreTiming::GetTicks(currentMIPS);
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s64 consumedCycles = nowCycles - lastSwitchCycles;
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lastSwitchCycles = nowCycles;
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