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Allow Windows UI options to work in most places.
This makes it so you can change language from the pause screen, etc.
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@@ -452,6 +452,7 @@ UI::EventReturn GamePauseScreen::OnDeleteConfig(UI::EventParams &e)
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void GamePauseScreen::sendMessage(const char *message, const char *value) {
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UIDialogScreenWithGameBackground::sendMessage(message, value);
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// Since the language message isn't allowed to be in native, we have to have add this
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// to every screen which directly inherits from UIScreen(which are few right now, luckily).
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if (!strcmp(message, "language")) {
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