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Add untested function Android_ComputeRecursiveDirectorySize
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@@ -343,13 +343,11 @@ public:
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void Run() override {
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// An early-return will result in the destructor running, where we can set
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// flags like working and pending.
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if (!info_->LoadFromPath(gamePath_)) {
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return;
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}
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// In case of a remote file, check if it actually exists before locking.
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// This is likely not necessary at a
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if (!info_->GetFileLoader()->Exists()) {
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return;
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}
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