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Avoid reseved identifiers like _SP, etc.
R_SP is not that bad.
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@@ -156,7 +156,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec) {
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SetCC(CC_AL);
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PUSH(6, R4, R5, R6, R7, R8, _LR);
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PUSH(6, R4, R5, R6, R7, R8, R_LR);
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// Keep the scale/offset in a few fp registers if we need it.
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// This step can be NEON-ized but the savings would be miniscule.
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@@ -247,7 +247,7 @@ JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec) {
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SUBS(counterReg, counterReg, 1);
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B_CC(CC_NEQ, loopStart);
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POP(6, R4, R5, R6, R7, R8, _PC);
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POP(6, R4, R5, R6, R7, R8, R_PC);
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FlushLitPool();
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FlushIcache();
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