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https://github.com/hrydgard/ppsspp.git
synced 2026-11-12 17:19:28 +01:00
Fix regression with Debug->Stop (Ctrl+W). Delete some duplicate code.
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@@ -144,6 +144,14 @@ bool Core_IsInactive() {
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return coreState != CORE_RUNNING && coreState != CORE_NEXTFRAME && !coreStatePending;
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}
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static inline void Core_StateProcessed() {
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if (coreStatePending) {
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std::lock_guard<std::mutex> guard(m_hInactiveMutex);
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coreStatePending = false;
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m_InactiveCond.notify_all();
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}
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}
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void Core_WaitInactive() {
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while (Core_IsActive() && !GPUStepping::IsStepping()) {
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std::unique_lock<std::mutex> guard(m_hInactiveMutex);
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@@ -219,21 +227,11 @@ bool UpdateScreenScale(int width, int height) {
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}
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// Used by Windows, SDL, Qt.
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void UpdateRunLoop(GraphicsContext *ctx) {
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NativeFrame(ctx);
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if (windowHidden && g_Config.bPauseWhenMinimized) {
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sleep_ms(16, "window-hidden");
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return;
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}
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}
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// Note: not used on Android.
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void Core_RunLoop(GraphicsContext *ctx) {
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if (windowHidden && g_Config.bPauseWhenMinimized) {
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sleep_ms(16, "window-hidden");
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return;
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}
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NativeFrame(ctx);
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}
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@@ -338,7 +336,7 @@ static void Core_PerformStep(MIPSDebugInterface *cpu, CPUStepType stepType, int
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}
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void Core_ProcessStepping(MIPSDebugInterface *cpu) {
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coreStatePending = false;
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Core_StateProcessed();
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// Check if there's any pending save state actions.
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SaveState::Process();
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@@ -387,6 +385,7 @@ bool Core_Run(GraphicsContext *ctx) {
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System_Notify(SystemNotification::DISASSEMBLY);
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while (true) {
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if (GetUIState() != UISTATE_INGAME) {
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Core_StateProcessed();
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if (GetUIState() == UISTATE_EXIT) {
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// Not sure why we do a final frame here?
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NativeFrame(ctx);
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@@ -405,9 +404,12 @@ bool Core_Run(GraphicsContext *ctx) {
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return true;
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}
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break;
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case CORE_POWERDOWN:
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// Need to step the loop.
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Core_RunLoop(ctx);
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return true;
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case CORE_POWERUP:
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case CORE_POWERDOWN:
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case CORE_BOOT_ERROR:
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case CORE_RUNTIME_ERROR:
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// Exit loop!!
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