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Add a new stat, so we can see per game if the optimization has an effect
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@@ -1016,6 +1016,7 @@ void DrawEngineVulkan::DoFlush() {
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gpuStats.numFlushes++;
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gpuStats.numDrawCalls += numDrawInds_;
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gpuStats.numVertexDecodes += numDrawVerts_;
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gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;
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indexGen.Reset();
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