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Delete the vertex cache option from the code.
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@@ -401,15 +401,6 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings)
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CheckBox *skipGPUReadbacks = graphicsSettings->Add(new CheckBox(&g_Config.bSkipGPUReadbacks, gr->T("Skip GPU Readbacks")));
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skipGPUReadbacks->SetDisabledPtr(&g_Config.bSoftwareRendering);
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CheckBox *vtxCache = graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gr->T("Vertex Cache")));
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vtxCache->OnClick.Add([=](EventParams &e) {
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settingInfo_->Show(gr->T("VertexCache Tip", "Faster, but may cause temporary flicker"), e.v);
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return UI::EVENT_CONTINUE;
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});
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vtxCache->SetEnabledFunc([] {
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return !g_Config.bSoftwareRendering && g_Config.bHardwareTransform && g_Config.iGPUBackend != (int)GPUBackend::OPENGL;
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});
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CheckBox *texBackoff = graphicsSettings->Add(new CheckBox(&g_Config.bTextureBackoffCache, gr->T("Lazy texture caching", "Lazy texture caching (speedup)")));
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texBackoff->SetDisabledPtr(&g_Config.bSoftwareRendering);
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texBackoff->OnClick.Add([=](EventParams& e) {
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