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Delete the vertex cache option from the code.
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@@ -44,7 +44,7 @@
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#include "GPU/GLES/ShaderManagerGLES.h"
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#include "GPU/GLES/GPU_GLES.h"
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const GLuint glprim[8] = {
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static const GLuint glprim[8] = {
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// Points, which are expanded to triangles.
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GL_TRIANGLES,
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// Lines and line strips, which are also expanded to triangles.
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@@ -149,8 +149,6 @@ void DrawEngineGLES::ClearInputLayoutMap() {
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}
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void DrawEngineGLES::BeginFrame() {
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gpuStats.numTrackedVertexArrays = 0;
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FrameData &frameData = frameData_[render_->GetCurFrame()];
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render_->BeginPushBuffer(frameData.pushIndex);
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render_->BeginPushBuffer(frameData.pushVertex);
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