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Delete the vertex cache option from the code.
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@@ -590,7 +590,6 @@ static const ConfigSetting graphicsSettings[] = {
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ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
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ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
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ConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
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