Delete the vertex cache option from the code.

This commit is contained in:
Henrik Rydgård
2023-10-10 15:43:43 +02:00
parent 7d43a4940d
commit e4ea4831e9
21 changed files with 25 additions and 1051 deletions
-1
View File
@@ -590,7 +590,6 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),