softgpu: Separately profile verts and lighting.

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Unknown W. Brackets committed 2022-01-02 13:46:11 -08:00
1 parent d3f0af7458
commit e4673a5fa4
1 file changed
+3
+3
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@@ -21,6 +21,7 @@
#include "Common/CPUDetect.h"
#include "Common/Math/math_util.h"
#include "Common/MemoryUtil.h"
#include "Common/Profiler/Profiler.h"
#include "Core/Config.h"
#include "GPU/GPUState.h"
#include "GPU/Common/DrawEngineCommon.h"
@@ -157,6 +158,7 @@ ScreenCoords TransformUnit::DrawingToScreen(const DrawingCoords& coords)
}
VertexData TransformUnit::ReadVertex(VertexReader &vreader, bool &outside_range_flag) {
PROFILE_THIS_SCOPE("read_vert");
VertexData vertex;
float pos[3];
@@ -277,6 +279,7 @@ VertexData TransformUnit::ReadVertex(VertexReader &vreader, bool &outside_range_
vertex.texturecoords = Vec2f(stq.x * z_recip, stq.y * z_recip);
}
PROFILE_THIS_SCOPE("light");
Lighting::Process(vertex, vreader.hasColor0());
} else {
vertex.screenpos.x = (int)(pos[0] * 16) + gstate.getOffsetX16();