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softgpu: Separately profile verts and lighting.
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d3f0af7458
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@@ -21,6 +21,7 @@
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#include "Common/CPUDetect.h"
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#include "Common/Math/math_util.h"
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#include "Common/MemoryUtil.h"
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#include "Common/Profiler/Profiler.h"
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#include "Core/Config.h"
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#include "GPU/GPUState.h"
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#include "GPU/Common/DrawEngineCommon.h"
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@@ -157,6 +158,7 @@ ScreenCoords TransformUnit::DrawingToScreen(const DrawingCoords& coords)
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}
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VertexData TransformUnit::ReadVertex(VertexReader &vreader, bool &outside_range_flag) {
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PROFILE_THIS_SCOPE("read_vert");
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VertexData vertex;
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float pos[3];
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@@ -277,6 +279,7 @@ VertexData TransformUnit::ReadVertex(VertexReader &vreader, bool &outside_range_
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vertex.texturecoords = Vec2f(stq.x * z_recip, stq.y * z_recip);
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}
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PROFILE_THIS_SCOPE("light");
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Lighting::Process(vertex, vreader.hasColor0());
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} else {
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vertex.screenpos.x = (int)(pos[0] * 16) + gstate.getOffsetX16();
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