diff --git a/GPU/Common/VertexShaderGenerator.cpp b/GPU/Common/VertexShaderGenerator.cpp index 1358195dee..7da56ed7a0 100644 --- a/GPU/Common/VertexShaderGenerator.cpp +++ b/GPU/Common/VertexShaderGenerator.cpp @@ -1030,11 +1030,11 @@ bool GenerateVertexShader(const VShaderID &id, char *buffer, const ShaderLanguag for (int i = 0; i < count; i++) { snprintf(iStr, sizeof(iStr), useIndexing ? "[i]" : "%d", i); if (useIndexing) { - p.C(" if ((u_lightControl & (1u << i)) != 0x0u) { \n"); - p.C(" comp = (u_lightControl >> uint(4u + 4u * i)) & 0x3u;\n"); - p.C(" type = (u_lightControl >> uint(4u + 4u * i + 2u)) & 0x3u;\n"); + p.C(" if ((u_lightControl & (0x1u << i)) != 0x0u) { \n"); + p.C(" comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;\n"); + p.C(" type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;\n"); } else { - p.F(" if ((u_lightControl & %du) != 0x0u) { \n", 1 << i); + p.F(" if ((u_lightControl & 0x%xu) != 0x0u) { \n", 1 << i); p.F(" comp = (u_lightControl >> 0x%02xu) & 0x3u;\n", 4 + 4 * i); p.F(" type = (u_lightControl >> 0x%02xu) & 0x3u;\n", 4 + 4 * i + 2); }