Add internal 2D drawing library that goes through the Ge emulation for portability.

To be used for things like sceUtility* and other overlays like FPS and stats.
This commit is contained in:
Henrik Rydgard
2012-11-18 13:04:49 +01:00
parent a6eb25b58c
commit e37a1fb1d3
39 changed files with 847 additions and 136 deletions
+1 -1
View File
@@ -129,7 +129,7 @@ void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask)
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread),
THREAD_AFFINITY_POLICY, (integer_t *)&mask, 1);
#elif defined __linux__ || defined BSD4_4
#elif (defined __linux__ || defined BSD4_4) && !defined(ANDROID)
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);