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Convert more UI code to Thin3D
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@@ -102,9 +102,9 @@ bool D3D9_Init(HWND hWnd, bool windowed, std::string *error_message) {
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DX9::pD3Ddevice = device;
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LoadD3DX9Dynamic();
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DX9::CompileShaders();
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DX9::fbo_init();
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DX9::CompileShaders();
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DX9::fbo_init();
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return true;
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}
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