Additional pause screen flicker fix

This commit is contained in:
Henrik Rydgård
2026-02-19 16:17:03 +01:00
parent b6668b3a75
commit e0ed2bfd41
+1 -1
View File
@@ -763,7 +763,7 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
} else {
if (tag == "Game") {
g_BackgroundAudio.SetGame(Path());
} else if (tag != "Prompt" && tag != "ContextMenuPopup" && tag != "ContextMenuCallbackPopup" && tag != "Report" && tag != "listpopup") {
} else if (tag != "MessagePopupScreen" && tag != "Prompt" && tag != "ContextMenuPopup" && tag != "ContextMenuCallbackPopup" && tag != "Report" && tag != "listpopup") {
// Maybe should invert the logic here, so many cases..
// There may have been changes to our savestates, so let's recreate.
RecreateViews();