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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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@@ -179,7 +179,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename)
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graphics->Get("DisableStencilTest", &bDisableStencilTest, false);
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graphics->Get("AlwaysDepthWrite", &bAlwaysDepthWrite, false);
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graphics->Get("LowQualitySplineBezier", &bLowQualitySplineBezier, false);
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graphics->Get("FXAA", &bFXAA, false);
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graphics->Get("PostShader", &sPostShaderName, "Off");
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Get("Enable", &bEnableSound, true);
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@@ -349,7 +349,7 @@ void Config::Save() {
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graphics->Set("DisableStencilTest", bDisableStencilTest);
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graphics->Set("AlwaysDepthWrite", bAlwaysDepthWrite);
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graphics->Set("LowQualitySplineBezier", bLowQualitySplineBezier);
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graphics->Set("FXAA", bFXAA);
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graphics->Set("PostShader", sPostShaderName);
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IniFile::Section *sound = iniFile.GetOrCreateSection("Sound");
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sound->Set("Enable", bEnableSound);
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