Logging API change (refactor) (#19324)

* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
This commit is contained in:
Henrik Rydgård
2024-07-14 14:42:59 +02:00
committed by GitHub
parent ae3ff686f0
commit e01ca5b057
393 changed files with 6198 additions and 6193 deletions
+3 -3
View File
@@ -11,9 +11,9 @@ AndroidJavaEGLGraphicsContext::AndroidJavaEGLGraphicsContext() {
}
bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int desiredBackbufferSizeX, int desiredBackbufferSizeY, int backbufferFormat, int androidVersion) {
INFO_LOG(G3D, "AndroidJavaEGLGraphicsContext::InitFromRenderThread");
INFO_LOG(Log::G3D, "AndroidJavaEGLGraphicsContext::InitFromRenderThread");
if (!CheckGLExtensions()) {
ERROR_LOG(G3D, "CheckGLExtensions failed - not gonna attempt starting up.");
ERROR_LOG(Log::G3D, "CheckGLExtensions failed - not gonna attempt starting up.");
state_ = GraphicsContextState::FAILED_INIT;
return false;
}
@@ -37,7 +37,7 @@ bool AndroidJavaEGLGraphicsContext::InitFromRenderThread(ANativeWindow *wnd, int
}
void AndroidJavaEGLGraphicsContext::ShutdownFromRenderThread() {
INFO_LOG(G3D, "AndroidJavaEGLGraphicsContext::Shutdown");
INFO_LOG(Log::G3D, "AndroidJavaEGLGraphicsContext::Shutdown");
renderManager_ = nullptr; // owned by draw_.
delete draw_;
draw_ = nullptr;