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Logging API change (refactor) (#19324)
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
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@@ -372,7 +372,7 @@ UI::EventReturn ProductView::OnInstall(UI::EventParams &e) {
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if (cancelButton_) {
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cancelButton_->SetVisibility(UI::V_VISIBLE);
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}
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INFO_LOG(SYSTEM, "Triggering install of '%s'", fileUrl.c_str());
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INFO_LOG(Log::System, "Triggering install of '%s'", fileUrl.c_str());
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g_GameManager.DownloadAndInstall(fileUrl);
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return UI::EVENT_DONE;
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}
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@@ -430,7 +430,7 @@ void StoreScreen::update() {
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RecreateViews();
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} else {
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// Failed to contact store. Don't do anything.
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ERROR_LOG(IO, "Download failed : error code %d", resultCode_);
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ERROR_LOG(Log::IO, "Download failed : error code %d", resultCode_);
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connectionError_ = true;
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loading_ = false;
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RecreateViews();
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@@ -445,7 +445,7 @@ void StoreScreen::ParseListing(const std::string &json) {
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using namespace json;
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JsonReader reader(json.c_str(), json.size());
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if (!reader.ok() || !reader.root()) {
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ERROR_LOG(IO, "Error parsing JSON from store");
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ERROR_LOG(Log::IO, "Error parsing JSON from store");
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connectionError_ = true;
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RecreateViews();
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return;
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