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synced 2026-10-12 22:10:29 +02:00
Logging API change (refactor) (#19324)
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
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@@ -76,7 +76,7 @@ bool GameInfo::Delete() {
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{
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// Just delete the one file (TODO: handle two-disk games as well somehow).
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Path fileToRemove = filePath_;
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INFO_LOG(SYSTEM, "Deleting file %s", fileToRemove.c_str());
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INFO_LOG(Log::System, "Deleting file %s", fileToRemove.c_str());
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File::Delete(fileToRemove);
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g_Config.RemoveRecent(filePath_.ToString());
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return true;
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@@ -86,9 +86,9 @@ bool GameInfo::Delete() {
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{
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// TODO: This could be handled by Core/Util/GameManager too somehow.
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Path directoryToRemove = ResolvePBPDirectory(filePath_);
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INFO_LOG(SYSTEM, "Deleting directory %s", directoryToRemove.c_str());
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INFO_LOG(Log::System, "Deleting directory %s", directoryToRemove.c_str());
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if (!File::DeleteDirRecursively(directoryToRemove)) {
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ERROR_LOG(SYSTEM, "Failed to delete file");
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ERROR_LOG(Log::System, "Failed to delete file");
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return false;
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}
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g_Config.CleanRecent();
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@@ -104,7 +104,7 @@ bool GameInfo::Delete() {
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case IdentifiedFileType::PPSSPP_GE_DUMP:
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{
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const Path &fileToRemove = filePath_;
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INFO_LOG(SYSTEM, "Deleting file %s", fileToRemove.c_str());
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INFO_LOG(Log::System, "Deleting file %s", fileToRemove.c_str());
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File::Delete(fileToRemove);
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g_Config.RemoveRecent(filePath_.ToString());
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return true;
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@@ -113,7 +113,7 @@ bool GameInfo::Delete() {
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case IdentifiedFileType::PPSSPP_SAVESTATE:
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{
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const Path &ppstPath = filePath_;
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INFO_LOG(SYSTEM, "Deleting file %s", ppstPath.c_str());
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INFO_LOG(Log::System, "Deleting file %s", ppstPath.c_str());
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File::Delete(ppstPath);
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const Path screenshotPath = filePath_.WithReplacedExtension(".ppst", ".jpg");
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if (File::Exists(screenshotPath)) {
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@@ -123,7 +123,7 @@ bool GameInfo::Delete() {
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}
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default:
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INFO_LOG(SYSTEM, "Don't know how to delete this type of file: %s", filePath_.c_str());
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INFO_LOG(Log::System, "Don't know how to delete this type of file: %s", filePath_.c_str());
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return false;
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}
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}
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@@ -358,7 +358,7 @@ void GameInfo::SetupTexture(Draw::DrawContext *thin3d, GameInfoTex &tex) {
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tex.texture = CreateTextureFromFileData(thin3d, (const uint8_t *)tex.data.data(), tex.data.size(), ImageFileType::DETECT, false, GetTitle().c_str());
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tex.timeLoaded = time_now_d();
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if (!tex.texture) {
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ERROR_LOG(G3D, "Failed creating texture (%s) from %d-byte file", GetTitle().c_str(), (int)tex.data.size());
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ERROR_LOG(Log::G3D, "Failed creating texture (%s) from %d-byte file", GetTitle().c_str(), (int)tex.data.size());
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}
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}
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@@ -456,7 +456,7 @@ public:
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// Mark everything requested as done, so
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std::unique_lock<std::mutex> lock(info_->lock);
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info_->MarkReadyNoLock(flags_);
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ERROR_LOG(LOADER, "Failed getting game info for %s", info_->GetFilePath().ToVisualString().c_str());
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ERROR_LOG(Log::Loader, "Failed getting game info for %s", info_->GetFilePath().ToVisualString().c_str());
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return;
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}
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@@ -483,7 +483,7 @@ public:
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if (pbp.IsELF()) {
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goto handleELF;
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}
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ERROR_LOG(LOADER, "invalid pbp '%s'\n", pbpLoader->GetPath().c_str());
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ERROR_LOG(Log::Loader, "invalid pbp '%s'\n", pbpLoader->GetPath().c_str());
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return;
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}
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@@ -576,7 +576,7 @@ handleELF:
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ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
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} else {
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// Read standard icon
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VERBOSE_LOG(LOADER, "Loading unknown.png because there was an ELF");
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VERBOSE_LOG(Log::Loader, "Loading unknown.png because there was an ELF");
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ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
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}
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info_->icon.dataLoaded = true;
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@@ -623,7 +623,7 @@ handleELF:
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if (ReadLocalFileToString(screenshotPath, &info_->icon.data, &info_->lock)) {
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info_->icon.dataLoaded = true;
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} else {
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ERROR_LOG(G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str());
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ERROR_LOG(Log::G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str());
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}
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}
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break;
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@@ -725,7 +725,7 @@ handleELF:
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else if (File::Exists(screenshot_jpg))
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info_->icon.dataLoaded = ReadLocalFileToString(screenshot_jpg, &info_->icon.data, &info_->lock);
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else {
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DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
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DEBUG_LOG(Log::Loader, "Loading unknown.png because no icon was found");
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info_->icon.dataLoaded = ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
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}
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} else {
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@@ -779,7 +779,7 @@ handleELF:
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// Time to update the flags.
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std::unique_lock<std::mutex> lock(info_->lock);
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info_->MarkReadyNoLock(flags_);
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// INFO_LOG(SYSTEM, "Completed writing info for %s", info_->GetTitle().c_str());
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// INFO_LOG(Log::System, "Completed writing info for %s", info_->GetTitle().c_str());
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}
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private:
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@@ -866,7 +866,7 @@ void GameInfoCache::PurgeType(IdentifiedFileType fileType) {
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}
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// TODO: Find a better way to wait here.
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if (info->pendingFlags != (GameInfoFlags)0) {
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INFO_LOG(LOADER, "%s: pending flags %08x, retrying", info->GetTitle().c_str(), (int)info->pendingFlags);
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INFO_LOG(Log::Loader, "%s: pending flags %08x, retrying", info->GetTitle().c_str(), (int)info->pendingFlags);
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retry = true;
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break;
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}
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