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Logging API change (refactor) (#19324)
* Rename LogType to Log * Explicitly use the Log:: enum when logging. Allows for autocomplete when editing. * Mac/ARM64 buildfix * Do the same with the hle result log macros * Rename the log names to mixed case while at it. * iOS buildfix * Qt buildfix attempt, ARM32 buildfix
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@@ -230,7 +230,7 @@ void DrawDebugOverlay(UIContext *ctx, const Bounds &bounds, DebugOverlay overlay
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case DebugOverlay::FRAME_TIMING:
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DrawFrameTiming(ctx, ctx->GetLayoutBounds());
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break;
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case DebugOverlay::AUDIO:
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case DebugOverlay::Audio:
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DrawAudioDebugStats(ctx, ctx->GetLayoutBounds());
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break;
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#if !PPSSPP_PLATFORM(UWP) && !PPSSPP_PLATFORM(SWITCH)
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@@ -325,7 +325,7 @@ void DrawCrashDump(UIContext *ctx, const Path &gamePath) {
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ctx->PushScissor(Bounds(x, y, columnWidth, height));
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// INFO_LOG(SYSTEM, "DrawCrashDump (%d %d %d %d)", x, y, columnWidth, height);
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// INFO_LOG(Log::System, "DrawCrashDump (%d %d %d %d)", x, y, columnWidth, height);
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snprintf(statbuf, sizeof(statbuf), R"(%s
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%s (%s)
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