Logging API change (refactor) (#19324)

* Rename LogType to Log

* Explicitly use the Log:: enum when logging. Allows for autocomplete when editing.

* Mac/ARM64 buildfix

* Do the same with the hle result log macros

* Rename the log names to mixed case while at it.

* iOS buildfix

* Qt buildfix attempt, ARM32 buildfix
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Henrik Rydgård authored and GitHub committed 2024-07-14 14:42:59 +02:00
1 parent ae3ff686f0
commit e01ca5b057
393 files changed
+6198 -6193

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+6 -6
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@@ -486,7 +486,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
if (uploadCS_ != VK_NULL_HANDLE) {
computeUpload = true;
} else {
WARN_LOG(G3D, "Falling back to software scaling, hardware shader didn't compile");
WARN_LOG(Log::G3D, "Falling back to software scaling, hardware shader didn't compile");
}
}
@@ -496,7 +496,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
}
if (plan.saveTexture) {
INFO_LOG(G3D, "About to save texture");
INFO_LOG(Log::G3D, "About to save texture");
actualFmt = VULKAN_8888_FORMAT;
}
@@ -517,7 +517,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
bool allocSuccess = image->CreateDirect(plan.createW, plan.createH, plan.depth, plan.levelsToCreate, actualFmt, imageLayout, usage, &barrier, mapping);
barrier.Flush(cmdInit);
if (!allocSuccess && !lowMemoryMode_) {
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
WARN_LOG_REPORT(Log::G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
lowMemoryMode_ = true;
decimationCounter_ = 0;
Decimate(entry, true);
@@ -545,7 +545,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
}
if (!allocSuccess) {
ERROR_LOG(G3D, "Failed to create texture (%dx%d)", plan.w, plan.h);
ERROR_LOG(Log::G3D, "Failed to create texture (%dx%d)", plan.w, plan.h);
delete entry->vkTex;
entry->vkTex = nullptr;
}
@@ -617,7 +617,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
data = pushBuffer->Allocate(uploadSize, pushAlignment, &texBuf, &bufferOffset);
double replaceStart = time_now_d();
if (!plan.replaced->CopyLevelTo(plan.baseLevelSrc + i, (uint8_t *)data, uploadSize, byteStride)) { // If plan.doReplace, this shouldn't fail.
WARN_LOG(G3D, "Failed to copy replaced texture level");
WARN_LOG(Log::G3D, "Failed to copy replaced texture level");
// TODO: Fill with some pattern?
}
replacementTimeThisFrame_ += time_now_d() - replaceStart;
@@ -652,7 +652,7 @@ void TextureCacheVulkan::BuildTexture(TexCacheEntry *const entry) {
}
// Format might be wrong in lowMemoryMode_, so don't save.
if (plan.saveTexture && !lowMemoryMode_) {
INFO_LOG(G3D, "Calling NotifyTextureDecoded %08x", entry->addr);
INFO_LOG(Log::G3D, "Calling NotifyTextureDecoded %08x", entry->addr);
// When hardware texture scaling is enabled, this saves the original.
int w = dataScaled ? mipWidth : mipUnscaledWidth;